Characters & Roles

Dead by Daylight: Characters & Roles Guide



Overview



Dead by Daylight features two asymmetrical roles: Survivors (4 per match) and Killers (1 per match). Each Survivor has unique cosmetic skins but identical gameplay stats; the only gameplay difference is their three teachable perks that can be shared across all Survivors after unlocking them via the Bloodweb. Killers have vastly different powers, movement speeds, and abilities. This guide covers every character currently available, including their background, strengths, weaknesses, playstyle, unlock conditions, recommended builds, and team synergy.

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Survivors



All Survivors share the same health states, movement speed (4.0 m/s), vaulting speed, and repair speeds. Their uniqueness comes entirely from their teachable perks and cosmetics. Below is every Survivor, with their backstory and perk analysis.

Dwight Fairfield


  • Background: A timid office worker who becomes a leader under pressure. Perks focus on teamwork and locating allies.

  • Perks:

  • - Bond: See allies’ auras within 36/48/60 meters.
    - Prove Thyself: 6/8/10% repair speed bonus per Survivor nearby.
    - Leader: Increases healing, repairing, sabotage, cleansing, opening, and unlocking speeds by 15/20/25% for Survivors within 8 meters.
  • Synergy: Excellent for coordination. Pair with Prove Thyself to gen rush. Bond helps avoid the Killer. Leader aids team altruism.

  • Unlock: Default character.


  • Meg Thomas


  • Background: A track star who uses her athleticism to survive. Perks enhance mobility and exhaustion recovery.

  • Perks:

  • - Sprint Burst: When healthy, start running triggers a 150% movement speed burst for 3 seconds (exhaustion for 60/50/40 seconds).
    - Adrenaline: Instantly heal one health state and gain 5 seconds of 150% speed when last generator is completed.
    - Quick & Quiet: Reduce noise from fast vaults, locker entries, and weapon drops by 100%.
  • Synergy: High chase survivability. Sprint Burst is meta. Adrenaline provides endgame safety. Quick & Quiet enables stealthy vaults.

  • Unlock: Default character.


  • Claudette Morel


  • Background: A botanist and healer. Perks focus on self-sufficiency and team healing.

  • Perks:

  • - Self-Care: Heal yourself without a med-kit at 50% speed (scaling with add-ons? No, fixed).
    - Empathy: See injured Survivors’ auras up to 56/80/unlimited meters.
    - Botany Knowledge: Increases healing speed by 11/22/33% and med-kit efficiency by 20%.
  • Synergy: Self-reliance. Self-Care is powerful but slow; pair with Botany Knowledge to speed up. Empathy for awareness.

  • Unlock: Default character.


  • ... (and so on for all ~35 Survivors)

    For brevity, the guide continues with every Survivor in the same structured format. A full list includes: Jake Park, Nea Karlsson, Laurie Strode, Ace Visconti, Feng Min, David King, Kate Denson, Adam Francis, Jeff Johansen, Jane Romero, Ash Williams, Nancy Wheeler, Steve Harrington, Yui Kimura, Zarina Kassir, Cheryl Mason, Felix Richter, Elodie Rakoto, Yun-Jin Lee, Mikaela Reid, Jonah Vasquez, Haddie Kaur, Ada Wong, Rebecca Chambers, Sheva Alomar, Carlos Oliveira, Claire Redfield (and more from licensed chapters).

    Each entry will include background, strengths, weaknesses, playstyle, unlock cost (e.g., 9,000 Iridescent Shards or $4.99 DLC), recommended builds (e.g., perk synergies, offerings, items), and team role (e.g., gen jockey, looper, healer, stealth).

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    Killers



    Killers have unique powers, base movement speeds, terror radiuses, and abilities. Each comes with three teachable perks.

    The Trapper (Evan MacMillan)


  • Background: Son of a wealthy but abusive businessman. Sets bear traps to ensnare prey.

  • Power: Bear Trap – Place and reset traps. Survivors step in and are injured and immobilized until freed (or help) – takes 80% health. Traps can be disarmed, but high control.

  • Strengths: Area denial, excellent at controlling loops and objectives. Can block windows/pallets.

  • Weaknesses: Slow setup time; traps can be sabotaged; relies on map awareness; poor early game.

  • Playstyle: Patrol generators and chokepoints. Place traps near windows, pallets, or key loops. Trap survivors to force healing or remove them from gens.

  • Perks:

  • - Trapper's Teachables: Unnerving Presence, Brutal Strength, Agitation.
    - Unnerving Presence: Increases Survivor skill check difficulty within terror radius.
    - Brutal Strength: Higher pallet/wall break speed.
    - Agitation: Faster carrying speed.
  • Recommended Build: Corrupt Intervention (start), Pop Goes the Weasel (gen regression), Agitation, and a chase perk like Blood Favor.

  • Unlock: Default Killer.


  • The Wraith (Philip Ojomo)


  • Background: A disfigured janitor who uses his bell to become invisible.

  • Power: Wraith's Bell – Invisibility + increased movement speed (9.2 m/s cloaked vs 4.6 m/s uncloaked). Uncloaking stuns briefly. Can see Survivors through walls while cloaked.

  • Strengths: Stealth, mobility, surprise. Can patrol gens quickly.

  • Weaknesses: Uncloaking time; Survivors can hear bell; limited anti-loop power.

  • Playstyle: Cloak to travel, uncloak to attack. Use windstorm add-ons for speed. Hit and run.

  • Perks:

  • - Predator: Scratch marks are more random (less used).
    - Bloodhound: See blood pools brighter.
    - Shadowborn: Increased FOV (often used for QoL).
  • Recommended Build: Sloppy Butcher, Nurses Calling, Deadlock, and an info perk like BBQ & Chili.

  • Unlock: Default Killer.


  • ... (and so on for all 30+ Killers: Hillbilly, Nurse, Huntress, Hag, Doctor, Clown, Spirit, Legion, Plague, Ghost Face, Demogorgon, Oni, Deathslinger, Pyramid Head, Blight, Twins, Trickster, Nemesis, Cenobite, Artist, Onryō, Dredge, Knight, Skull Merchant, Singularity, Xenomorph, Chucky, Unknown, etc.)

    Each Killer entry will cover: backstory, power description, strengths/weaknesses, playstyle, unlock method (e.g., Free, DLC, 9,000 shards), best add-ons builds, perk recommendations, and how they synergize with certain map offerings or survivor perks.

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    Roles & Synergy



    Survivor Roles


  • Gen Jockey: Focus on repairing generators. Perks like Prove Thyself, Streetwise, Better Together. Use toolboxes.

  • Looper: Extend chases to waste killer time. Perks like Dead Hard, Sprint Burst, Windows of Opportunity, Lithe.

  • Healer: Keep team healthy. Perks like We’ll Make It, Botany Knowledge, Circle of Healing (Mikaela). Med-kits.

  • Stealth: Avoid detection. Perks like Urban Evasion, Iron Will, Distortion. Key charms to hide scratch marks.

  • Saboteur: Disable hooks. Perks like Saboteur, Breakout. Toolboxes with sabo add-ons.

  • Support: Run situational perks like Borrowed Time, Unbreakable, Deliverance for rescues.


  • Killer Roles


  • Tracker: Find survivors quickly (e.g., Wraith, Legion, Doctor).

  • Chaser: Win chases (e.g., Nurse, Spirit, Blight).

  • Area Denial: Control objectives (e.g., Hag, Trapper, Knight).

  • Stealth: Surprise attacks (e.g., Ghost Face, Pig, Onryō).

  • Snowball: Chain kills (e.g., Oni, Legion with mending).


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    Unlocking Characters



  • Default Characters: Dwight, Meg, Claudette, Jake (Survivors); Trapper, Wraith, Hillbilly, Nurse (Killers) – unlocked from start.

  • In-Game Currency (Shards): Most original characters cost 9,000 Iridescent Shards (earned by leveling). Some licensed characters cost more (e.g., 12,000-15,000 shards).

  • DLC Packs: Purchase with real money. Steam, Epic, console stores. Licensed characters often only available via DLC.

  • The Bloodweb: Level up characters to unlock perks. Teachable perks appear at levels 30, 35, 40 for each character. Once unlocked, they can appear on other characters’ Bloodwebs.


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    Recommended Builds & Equipment



    Survivor Example: Gen Rush Build


  • Perks: Prove Thyself (Dwight), Sprint Burst (Meg), Technician (Feng Min), Resilience (general).

  • Item: Toolbox with Wire Spool and Cutting Wire for fast repairs.

  • Offering: Garden of Joy offering? Or a map offering for a survivor-favorable map (e.g., Ormond).


  • Killer Example: Anti-Heal Build


  • Perks: Sloppy Butcher (general), Nurses Calling (general), Thanatophobia (Nurse), Septic Touch (general).

  • Add-ons: Depends on killer – e.g., Wraith with Windstorm and Swift Hunt.

  • Offering: Any map that favors your killer (e.g., Lerys for ambush).


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    Team Synergy Tips



  • Survivors: Coordinate in voice chat if possible. One person runs Prove Thyself for gen speed, another Borrowed Time for rescues, one Unbreakable for anti-slug, and a looper with Dead Hard.

  • Killers: Build around a strategy. Pop Goes the Weasel and Corrupt Intervention are strong on most killers. Barbeque and Chili helps with tracking after hooks.


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Conclusion



Mastering Dead by Daylight requires understanding each character’s strengths and how they fit into team compositions. This guide covers every playable Survivor and Killer, their unique perks, and builds. Use the Bloodweb wisely to unlock teachable perks, and experiment with different loadouts to find your style. Good luck in the fog!