Cheats & Secrets

Dead by Daylight: Cheats & Secrets Guide



Important Disclaimer



Dead by Daylight has no traditional cheat codes, unlock codes, or console commands that players can enter. Behaviour Interactive actively bans players caught using third-party cheats, mods, or exploits. This guide covers only legitimate, developer-intended secrets, including Easter eggs, hidden interactions, secret achievements, and lore-rich environmental details. Using any exploit or unintended mechanic may result in a permanent ban.

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Easter Eggs & Hidden Features



1. Map‑Specific Easter Eggs



#### The Game (Gideon Meat Plant)
  • Rotten Fruit Room: In the main building, there is a small room filled with rotten fruit that emits a foul smell. This is a nod to the lore of the map being a former slaughterhouse. Interacting with the fruit does nothing but adds atmosphere.

  • Caged Raccoon: In the basement, you can find a caged raccoon with a note. The note implies the raccoon was used for testing. No interaction possible.


  • #### Crotus Penn Asylum (Disturbed Ward / Father Campbell’s Chapel)
  • Hidden Patient Names: On the walls of the asylum, you can find patient number tags. Some correspond to real‑life horror figures or community members. Look for numbers like 1729 (a nod to Isaac Newton) or 666 (the mark of the beast).

  • The Wheelchair Jump: In the Disturbed Ward, a wheelchair can be seen rocking on its own near a window. Approaching it may cause it to stop. This is purely visual.


  • #### Lamplight Lane (Haddonfield)
  • Michael Myers’ House: The Myers house from the Halloween film series is fully modeled and can be entered. Interiors match the movie. On the second floor, there’s a closet where Michael might have stood—sometimes a faint breathing sound can be heard if you stand still.


  • #### McMillian Estate (Ironworks of Misery / Shelter Woods)
  • The Trapper’s Mask: On certain variations of the map, the Trapper’s mask can be found hanging on a wall or stuck in a tree. It’s a small collectible visual nod. No interaction.


  • #### Red Forest (Mother’s Dwelling / Temple of Purgation)
  • Hag’s Original Body: In the basement of the Temple of Purgation, you can find a decaying corpse that matches the Hag’s lore description. The room is dimly lit and can be missed easily.


  • #### Coldwind Farm (Rancid Abattoir / Fractured Cowshed)
  • The Broken Windmill: One of the windmills has a ladder that leads to a small platform. At the top, you can see a note from a farmer complaining about the Entity’s fog. It’s a lore piece.


  • #### Ormond Lake Resort (Mount Ormond Resort)
  • The Ski Lift: The ski lift can be seen moving with no one on it. Occasionally, a mannequin will ride past. This is a visual trick to unsettle players.


  • #### Dead Dawg Saloon (Glendale)
  • Jail Cell Key: In the sheriff’s office, there is a key hanging on a wall. It can be picked up by Survivors (as a visual prop only; it has no gameplay effect). The key rattles when touched.


  • #### Nostromo Wreckage (Realm of the Xenomorph)
  • The Alien Egg: In the basement of the Nostromo, a single Xenomorph egg can be found. If a Survivor lingers near it, a faint hissing sound plays. This is a direct reference to the Alien franchise.

  • Jonesy the Cat: A small cat figure can be seen hiding in vents or under tables. Look for the orange tabby – a nod to the Nostromo’s cat from the movie.


  • #### Silent Hill – Midwich Elementary School
  • Lisa Garland: In the main hall, the ghost of Lisa Garland from Silent Hill 1 can be seen standing in a corner. She will disappear if a player approaches. She does not interfere with gameplay.

  • The Otherworld Transition: When the map undergoes its visual shift (triggered by certain Killer powers or the endgame collapse), you can see rusted, bloody versions of objects. This is purely aesthetic.


  • #### Resident Evil – Raccoon City Police Station
  • Safe Room Doors: Some doors that are normally locked during the game have visual red/green lights identical to the Resident Evil games. The lights flicker but never change state.

  • STARS Office: The office contains a computer with a message about the “Mansion Incident.” Reading it causes a slight screen shake – an homage to the original game’s unlockable files.


2. Secret Achievements / Trophies



Several achievements are hidden until unlocked. These are legitimate secrets that reward you for discovering specific interactions:

Achievement NameDescriptionHow to Unlock
Not a HeroEscape a Trial while carrying a Survivor who is on Death Hook as the Killer.As Killer, pick up a Survivor on Death Hook and walk through the Exit Gate before they wiggle free. Requires holding them until the escape animation plays.
From the Void She KillsAs the Nurse, use her Blink attack to down a Survivor who is repairing a generator that is almost complete (90%+).Time your Blink to land exactly on a Survivor working on a near‑finished gen.
Left for DeadAs a Survivor, be the last one alive and escape through the hatch.Be the only Survivor remaining and find the hatch (which must be open). Jump in.
Where Did They Go?As the Wraith, surprise a Survivor by uncloaking within 8 meters of them.Use Wraith’s Cloak to approach undetected and uncloak close to a Survivor.
Adept SurvivorEscape a Trial using only the Survivor’s three unique teachable perks (no other perks).Equip exactly those three perks and escape. Applies to each Survivor.
Adept KillerAchieve a Merciless Victory using only the Killer’s three unique teachable perks.Same idea—use only their teachable perks and achieve the highest ranking.
Skilled HuntressHit a Survivor with a Hatchet from at least 24 meters away.Land a long‑range throw as the Huntress. The distance is measured from throw to impact.
Blood in the WaterAs a Survivor, escape after being the Obsession 5 times.Needs to be done across multiple Trials. The Obsession is randomly assigned or triggered by perks.
No One Left BehindEscape through the Exit Gate after rescuing at least one Survivor from the hook and taking a hit for them.Must rescue a Survivor, then body‑block a hit from the Killer and still escape through the gate.
> Tip: These achievements are not included in the main list above because they are hidden until unlocked. They are safe to pursue and add replay value.

3. Glyph Challenges (Secret Interactions)



Glyphs are unique collectibles that appear during certain Tomes (Battle Pass) or special events. They are developer‑intended secrets that require you to interact in a specific way:
  • White Glyph: Appears randomly in a Trial when you have a corresponding Tome challenge. Interact with it to receive a temporary buff (usually a speed boost or aura reading).

  • Red Glyph: Similar to White, but appears only for Killers. Grants a short burst of speed.

  • Green Glyph: Found in specific maps during events. Touching it changes your appearance briefly (cosmetic only).

  • Blue Glyph: Rare; when touched, it reveals the Killer’s aura for a few seconds.


  • > Note: Glyphs are not permanent secrets but are part of the rotating Tome content. They are not hidden from players—they just require reading the Tome challenges to know they exist.

    4. Hidden Lore Objects



    Throughout the maps, you can find objects that expand the backstory of the realm. These do not affect gameplay but are collectible lore pieces:
  • Letters & Notes: Many maps have handwritten letters from past survivors or killers. Example: In the Asylum, you can find a note from a patient describing the “Entity.”

  • Graffiti: On walls, there are markings that spell out cryptic messages like “IT STARED BACK” or “WE ARE ALL ITS TOYS.”

  • Photographs: Some maps have photo frames showing characters from the lore. The Game map has a photo of Benedict Baker, the in‑game historian.


  • 5. The Basement Voice Lines



    If you stand still in the basement for 30 seconds or more, a faint, distorted voice may whisper something. This is not confirmed to be a deliberate Easter egg by Behaviour, but many players report hearing a woman’s voice saying “Release me…” or “I’m watching…” It may be tied to the Entity’s presence.

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    Exploit‑Free Secrets (Developer‑Intended)



    The Anniversary Crown (Yearly Event)


  • During the anniversary event (June/July), golden crowns appear on specific maps. Survivors and Killers can pick them up to gain a glowing crown on their character model for the rest of the match. This is a cosmetic secret that stays for the duration of the event.


  • The Snowman (Winter Event)


  • In December, snowmen appear on maps. Both Survivors and Killers can jump inside a snowman to hide or sneak. The snowman disguises you, but it can be broken by the Killer. This is a seasonal secret mechanic.


  • The Blighted Serum (Halloween Event)


  • During Halloween, blighted serum vials spawn. Survivors can use them to vault pallets faster; Killers can use them to break pallets faster. Interacting with a serum changes your appearance temporarily (pustules and glowing eyes).


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    False Rumors & Discontinued Content



    The “God Mode” Codes (False)


  • No cheat codes exist for God mode, unlimited bloodpoints, or unlocking all characters. Any website claiming otherwise is either a scam or modded client.


  • The Backwards Walk (Patched)


  • An old exploit allowed Survivors to walk backwards at full speed while looking away from the Killer. This was patched years ago.


  • The Self‑Revive Glitch (Patched)


  • Survivors could use a combination of perks to revive themselves from the dying state without help. This has been fixed.


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Conclusion



Dead by Daylight is rich with Easter eggs and hidden lore, but has no traditional cheat codes. The secrets listed here are all legitimate, developer‑intended content that you can discover without breaking the rules. The most rewarding secrets are the hidden achievements, which encourage you to experiment with each character’s abilities. Remember: if something feels too easy to be true, it’s probably an exploit—and using it will get you banned.