All Game Items

All Game Items in Rocket League



This guide covers every major item category in Rocket League. Items are almost entirely cosmetic, with no gameplay advantages, but they are central to progression, trading, and personalization. Items are grouped logically with explanations on how to obtain them, their uses, and any special notes.

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Currencies



CurrencyPurposeHow to ObtainNotes
CreditsPrimary premium currency. Used to buy Rocket Pass, items from Item Shop, Blueprint crafting, trade in for items.Purchased with real money via platform stores (Steam, Epic Games Store, PlayStation Store, Xbox Store, Nintendo eShop).1 Credit = $0.01 USD. Minimum purchase is usually 500 Credits. Can be traded between players (only if both have 2FA enabled).
Rocket Pass Tokens (RP Tokens)Earned by leveling up the Rocket Pass (paid track). Used to unlock specific Rocket Pass items without completing tiers.Earned at specific tiers in the Rocket Pass (e.g., every 5 tiers, 1 token).Tokens are not tradable. They are consumed when used to claim an item from the pass.
Tournament CreditsUsed to redeem tournament reward items from a dedicated wheel.Earned by participating in Tournaments (any rank). Amount depends on finish position and tournament tier.Tournament Credits reset at the end of each season. Unspent credits are exchanged for a bonus item.
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Blueprints and Crates



Blueprints are the current system (crates were removed in 2019). Blueprints drop after matches and can be crafted into an item using Credits, traded, or traded up.

ItemDescriptionHow to ObtainUse
BlueprintA blueprint shows a specific item (e.g., Titanium White Octane: Dune Racer). To craft it, you must pay Credits (varied by rarity and item).Random post-match drop. Also from Rocket Pass free track.Either craft with Credits, trade to other players, or trade up 5 blueprints of same series/rarity for a higher rarity.
Blueprint SeriesBlueprints belong to series (e.g., Revival Series, Momentum Series). All blueprints in a series share a themed item pool.As above.Series affects trade-up outcomes. Some series are retired (e.g., Champion Series) and cannot be obtained anymore. Their blueprints are still craftable.
Note: Items crafted from blueprints are tradable, while items dropped directly (like from Rocket Pass) are tradable only after a few days.

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Car Bodies



Car bodies are the chassis of your vehicle. They affect hitbox type (Octane, Dominus, Breakout, Hybrid, Merc, etc.) but the visual shape is cosmetic within the hitbox category. All cars of the same hitbox behave identically.

RarityExample BodiesHitboxHow to ObtainNotes
CommonOctane, Breakout, Merc, Venom, Paladin, etc.VariousAll players start with several. More unlock via ranked play? Actually, all common bodies are available from the start except some legacy items.In free to play, new players receive Octane, Breakout, Merc, etc. instantly.
ImportDominus GT, Takumi RX-T, Road Hog XL, Mantis, Werewolf, Diestro, etc.Octane/Dominus/etc.Blueprint crafting, trading, Item Shop, Rocket Pass.Often have unique animations (e.g., engine sounds). Some are from previous Rocket Passes.
ExoticNone? Actually exotic are wheels. Bodies go import or black market? No, bodies max at import.--No exotic or black market car bodies exist.
Limited/SeasonalRocket Pass car bodies (e.g., Guardian GXT, Maverick GXT, Artemis GXT, Ronin GXT, Chikara GXT, etc.)Octane/Dominus/HybridRocket Pass tiers (Premium only typically).These are often customizable with interchangeable parts (e.g., Guardian GXT has three unique versions per body). Can be painted.
LegacySweet Tooth, Armadillo, Hogsticker, McLaren 570S, etc.Unique hitboxesPlatform exclusives or DLC (now retired).Sweet Tooth (PlayStation), Armadillo (Xbox), Hogsticker (Switch). Not obtainable anymore if missed.
Synergy: No synergy, but players choose a body based on hitbox familiarity. Professional players often use Octane or Dominus.

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Decals



Decals are paint jobs for your car. They range from simple stripes to animated patterns. Some decals are universal, others are car-specific.

RarityExamplesHow to ObtainNotes
CommonVarious for each car (e.g., Retro Stripe, Dash)Default with car body.Cannot be traded or painted.
RareMost animated decals? No, rare decals are non-animated (e.g., Pollinator, Jetz, etc.)Post-match drops, Rocket Pass, blueprints.Can have painted variants.
Very RareAnimated decals (e.g., Snakeskin, Distortion, Dot Matrix)Trade-ups, drops, blueprints.Often have bright colors or moving patterns.
ImportDecals that come with import bodies (e.g., Octane MG-88, Dominus Afterlife, etc.)Blueprint, trading.Some are bundled with bodies.
ExoticSome decals like Tora (animated)Blueprint, trading.Tora is an animated decal, categorized as exotic? Actually Tora is classified as Exotic? In-game it shows Exotic.
Black MarketHigh-end animated decals (e.g., Heatwave, 20XX, Mainframe, Dissolver, Trigon, etc.)Blueprint (very rare), trading, Item Shop.Most expensive decals. Often change color based on primary and accent. Some have special effects (e.g., Bubbly has a water effect).
LimitedEvent or Rocket Pass decals (e.g., Rocket League Esports decals, “Rival” series, “SF Giants” etc.)Events, Esports shop, Rocket Pass, Fan Rewards.Often themed. Some are exclusive to specific tournaments or collaborations (e.g., Monstercat, Hot Wheels).
Use: Decals are purely cosmetic. Some players collect all black market decals. The decal slot allows for paint finish and accent color customization.

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Wheels



Wheels are another major cosmetic. They come in all rarities and often have unique animations.

RarityExamplesHow to ObtainNotes
CommonStandard wheels, Alloy, Tunicas, Rat Rods, etc.Default or drops.Many are obtainable through trading up.
RareWheels like Invaders, Stern, Octavian, etc.Drops, blueprints, trading.Can be painted.
Very RareSpiralis, FSL, Gaiden, Reaper, Doughnut, etc.Blueprints, trading, Rocket Pass.Some have animated treads.
ImportOnly one? Actually many: Zomba, Draco, Infinium, Hypnotik, etc.Blueprint, trading, Item Shop.Zomba and Draco are very popular. Painted versions (especially Titanium White) are highly sought after.
ExoticAlso many: Apex, Cristiano, Illuminata, Photon, Dynamo, etc.Blueprint, traders, occasional drop.Some were from limited events.
Black MarketOnly a few? Actually wheels can be Black Market? Yes, like Exotic wheels are separate. Wheels go up to Exotic? No, wheels are Common, Rare, Very Rare, Import, Exotic. There is no Black Market wheel category; that's for decals, goal explosions, etc.--
LimitedRocket Pass wheels, Fan Reward wheels (e.g., Decennium), Event wheels (e.g., Hallowtide, Snowday)Events, Rocket Pass, RLCS viewership rewards.Often have special holiday themes. Some are seasonal and may return.
Synergy: Wheels do not affect handling. Color matching with decals or boost is purely aesthetic.

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Boost



Boost trails that emit from the back of your car when accelerating or boosting. They have different animations and colors.

RarityExamplesHow to ObtainNotes
CommonStandard boostDefault.No animation.
RareBoost like Flowers, Lightning Yellow, etc.Drops, blueprints.Simple particle effects.
Very RareDark Matter, Hypernova, Proton, etc.Blueprint, trading.More complex animations.
ImportOnly one? Actually many: Flamethrower, Ion, Thermal, etc.Rare? Wait, these are Import? No, they are classified as Import? Actually boost rarities go up to Exotic? No, boost is Common, Rare, Very Rare, Import, Exotic. Example: Black Market does not apply to boost. Let's clarify: In the trade system, boost can be Common, Rare, Very Rare, Import, Exotic. Some popular import boosts include Standard (painted), Lightning (painted), Flamethrower, etc.-
ExoticI think there are some exotic boosts like some from Rocket Pass? Actually, boost max out at Import? I recall there are Exotic boosts like the “Kaleidoscope” from a previous pass? Better to check: In the current blueprint system, boost rarities are up to Import only. The highest is Import. Exotic is for wheels and decals? Let's correct: Boost goes up to Import. Same for toppers and antennas.--
LimitedSeasonal boosts (e.g., Candy Corn, X-Mas Boost, etc.)Events, Rocket Pass.Often themed.
Note: Painted boosts exist (e.g., Titanium White Lightning). Some boosts have sound effects (e.g., Flamethrower crackles).

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Trail



Trails appear behind your car when supersonic (max speed). They are mostly cosmetic and come in many styles.

RarityExamplesHow to ObtainNotes
CommonStandard trailDefault.Simple line.
RareRainbow, Lightspeed, etc.Drops, blueprints.Longer trail effects.
Very RareBinary, Laser Wave, etc.Blueprint, trading, Rocket Pass.Some have segmented patterns.
ImportTachyon, Fractal Fire, etc.Blueprint, trading.Larger particle effects.
ExoticI think there are no exotic trails. Actually, trails max out at Import.--
LimitedEvent trails (e.g., Winter’s Fury, Hovercraft)Events, Rocket Pass.Often match event themes.
Note: Trails do not affect gameplay.

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Goal Explosion



When a goal is scored, this animation plays. They are one of the rarest and most expensive item categories.

RarityExamplesHow to ObtainNotes
CommonDefault goal explosion.Default.Minimal effect.
RareUncommon? Actually, goal explosions start at Very Rare? No, they exist as Rare (e.g., “Fireworks” is Rare? Actually Fireworks is Import?) Let's check: The rarity of goal explosions: Very Rare (e.g., Butterflies, Ballistic), Import (e.g., Reaper, Vampire Bats), Exotic (e.g., Party Time, Toon, Hellfire), Black Market (e.g., Sub-Zero, Atomizer, Solar Flare, Poly Pop, etc.).Blueprints, trading, Item Shop, Rocket Pass.Black Market goal explosions are the most sought after. Some have interactive elements (e.g., Kaboom explodes with cartoons).
LimitedSeasonal goal explosions (e.g., Haunted Hallows goal explosion, Snow Day goal explosion)Events, Rocket Pass.Often limited-time availability.
Synergy: No gameplay effect. Use to show off after a goal.

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Toppers



Hats that sit on top of your car. Purely cosmetic.

RarityExamplesHow to ObtainNotes
CommonBase hats (e.g., birthday cake, propeller hat)Drops, trading up.Many common toppers.
RareHalo, Stegosaurus, etc.Drops, blueprints.Some painted versions are popular (Titanium White Halo).
Very RareMany (e.g., Cherry Top, Rooster Comb)Trade-ups, drops.-
ImportOnly a few (e.g., Crown Border is a banner, not topper). Actually I don’t think the topper category has Import rarity. Toppers go up to Very Rare? Check: In the game, toppers can be Common, Rare, Very Rare. No Import.--
LimitedEvent toppers (e.g., Pumpkin, Santa Hat, Top Hat)Events, Rocket Pass.Often seasonal.
Note: Toppers can be equipped on any car. No effect on gameplay.

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Antennas



Flags or accessories that stick out of the back of your car. Cosmetic only.

RarityExamplesHow to ObtainNotes
CommonRubber duck, piñata, etc.Drops.-
RareMany (e.g., Flower, Heart)Drops, blueprints.-
Very RareSome (e.g., Alien)Trade-ups, drops.-
ImportNone? Antennas max at Very Rare.--
LimitedEvent antennas (e.g., Candy Cane, Valentine’s Arrow)Events.-
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Player Banners (Player Banner)



These are displayed before match and on the scoreboard. They are large rectangular images.

RarityExamplesHow to ObtainNotes
CommonDefault banners (e.g., Battle Axe)Default.-
RareMany (e.g., Dead Serious, Sticker Shock)Drops, blueprints.-
Very RareAnimated banners (e.g., Nice Shot, RL Esports)Blueprints, trading, Rocket Pass.Some move slightly.
Import“Howler”, “Bobo” etc. from Rocket Pass? Actually, banners go up to Very Rare? I think there are Import banners as well (e.g., from RLCS fan rewards).--
LimitedSeasonal banners (e.g., Candy Corn, Snow Globe)Events, Rocket Pass.Often match event themes.
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Avatar Borders



Borders that frame your player profile picture. Cosmetic.

RarityExamplesHow to ObtainNotes
CommonDefault.Default.-
RareSome from Rocket Pass.Rocket Pass, events.-
Very RareSome animated borders (e.g., from Season 1 Pass).Rocket Pass (certain tiers).-
LimitedEvent exclusive borders.Tournaments, RLCS.Rare.
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Engine Audio



Changes the sound of your car's engine. Cosmetic.

RarityExamplesHow to ObtainNotes
CommonDefault Octane.Default.-
RareOther car engine sounds (e.g., Dominus, Breakout).From car bodies or obtainable as item? Actually engine audio items exist as separate items. They can be from Rocket Pass or trades.-
Very RareSome unique sounds (e.g., Muscle Car, Helicopter).Blueprint, trading.-
ImportRare engine sounds (e.g., Lime Lightning? No, those are boosts).--
LimitedSpecial event sounds (e.g., Hot Wheels).Events.-
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Paint Finishes



Applied to primary and accent paint slots on decals. They determine the texture (e.g., metallic, matte, pearl, etc.).

RarityExamplesHow to ObtainNotes
CommonBasic finishes (e.g., Matte, Glossy, Metallic).Default.-
RareAnodized, Anodized Pearl, etc.Blueprint, trading, Rocket Pass.Anodized gives a reflective chrome effect. Popular.
Very RareMany (e.g., Brushed Metal, Pearlescent).Trade-ups, blueprints.-
ImportSome? Not many.--
LimitedEvent finishes (e.g., Sunburst, Ice).Events.-
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Special Items: Tradeable vs. Account Bound



  • Tradeable: Most non-consumable items (not from Rocket Pass, not tournament rewards).

  • Account Bound: Rocket Pass items (locked to account until 3 days after acquisition? Actually they become tradeable after a few days). Tournament rewards are bound and cannot be traded.

  • Consumables: None. Blueprints are not consumable; they are items you can craft or trade.


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    Collectibles: Achievements / Trophies / Challenges



  • Achievements/Trophies: Unlocked by performing specific actions (e.g., score 100 goals, earn 10 wins in a season). They are account-linked and give no in-game items.

  • Challenges: Weekly and seasonal challenges. Rewards include XP, Battle Pass tokens (formerly), and sometimes items like decals or wheels.



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    Utility Items



  • Banners (Player Banner) – already covered.

  • Decals – covered.

  • Antennas – covered.

  • Goal Explosions – covered.

  • Wheels – covered.

  • Boosts – covered.

  • Trails – covered.

  • Toppers – covered.

  • Avatars – your profile picture; can be changed but not an item you collect.

  • Rocket Boost Paddle? Not an item.


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    Summary of Rarity Values



    Common items are worthless. Rare and Very Rare have some trading value. Import, Exotic, and Black Market are valuable, especially painted in Titanium White or Black. Limited items can vary hugely based on demand (e.g., Gold Cap wheels are worth thousands of Credits due to scarcity).

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    Tips for Obtaining Items



  • Play matches: Random drops (blueprints, common items) every few matches.

  • Rocket Pass: Premium track provides many items each season (bodies, wheels, decals, etc.).

  • Item Shop: Rotating daily offers; sometimes limited items appear.

  • Blueprint crafting: Use Credits to craft specific items.

  • Trade: Use trading platforms (RL Garage, Reddit, Discord) to buy/sell items.

  • RLCS Fan Rewards: Watch official Rocket League Championship Series streams on Twitch with linked account to get drops (limited decals, wheels).

  • Tournaments: Earn Tournament Credits to redeem unique item sets.

  • Events: Seasonal events (e.g., Haunted Hallows, Frosty Fest) offer event currency to buy special items.


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    Important Warnings



  • Scams: Be cautious in trades. Use official trading methods only. Never trade items for real money (against ToS).

  • Item duplicating/cheats: Not possible. Any site claiming to give free credits or items is a scam.

  • Painted items: Most items have painted variants. They are more or less valuable based on color. Titanium White is generally the most sought after.


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This guide covers the full scope of items in Rocket League. There are literally thousands of unique items across all categories, but the above gives you a framework to understand and collect them.