
All Game Items
All Game Items in Rocket League
This guide covers every major item category in Rocket League. Items are almost entirely cosmetic, with no gameplay advantages, but they are central to progression, trading, and personalization. Items are grouped logically with explanations on how to obtain them, their uses, and any special notes.
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Currencies
| Currency | Purpose | How to Obtain | Notes |
|---|---|---|---|
| Credits | Primary premium currency. Used to buy Rocket Pass, items from Item Shop, Blueprint crafting, trade in for items. | Purchased with real money via platform stores (Steam, Epic Games Store, PlayStation Store, Xbox Store, Nintendo eShop). | 1 Credit = $0.01 USD. Minimum purchase is usually 500 Credits. Can be traded between players (only if both have 2FA enabled). |
| Rocket Pass Tokens (RP Tokens) | Earned by leveling up the Rocket Pass (paid track). Used to unlock specific Rocket Pass items without completing tiers. | Earned at specific tiers in the Rocket Pass (e.g., every 5 tiers, 1 token). | Tokens are not tradable. They are consumed when used to claim an item from the pass. |
| Tournament Credits | Used to redeem tournament reward items from a dedicated wheel. | Earned by participating in Tournaments (any rank). Amount depends on finish position and tournament tier. | Tournament Credits reset at the end of each season. Unspent credits are exchanged for a bonus item. |
Blueprints and Crates
Blueprints are the current system (crates were removed in 2019). Blueprints drop after matches and can be crafted into an item using Credits, traded, or traded up.
| Item | Description | How to Obtain | Use |
|---|---|---|---|
| Blueprint | A blueprint shows a specific item (e.g., Titanium White Octane: Dune Racer). To craft it, you must pay Credits (varied by rarity and item). | Random post-match drop. Also from Rocket Pass free track. | Either craft with Credits, trade to other players, or trade up 5 blueprints of same series/rarity for a higher rarity. |
| Blueprint Series | Blueprints belong to series (e.g., Revival Series, Momentum Series). All blueprints in a series share a themed item pool. | As above. | Series affects trade-up outcomes. Some series are retired (e.g., Champion Series) and cannot be obtained anymore. Their blueprints are still craftable. |
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Car Bodies
Car bodies are the chassis of your vehicle. They affect hitbox type (Octane, Dominus, Breakout, Hybrid, Merc, etc.) but the visual shape is cosmetic within the hitbox category. All cars of the same hitbox behave identically.
| Rarity | Example Bodies | Hitbox | How to Obtain | Notes |
|---|---|---|---|---|
| Common | Octane, Breakout, Merc, Venom, Paladin, etc. | Various | All players start with several. More unlock via ranked play? Actually, all common bodies are available from the start except some legacy items. | In free to play, new players receive Octane, Breakout, Merc, etc. instantly. |
| Import | Dominus GT, Takumi RX-T, Road Hog XL, Mantis, Werewolf, Diestro, etc. | Octane/Dominus/etc. | Blueprint crafting, trading, Item Shop, Rocket Pass. | Often have unique animations (e.g., engine sounds). Some are from previous Rocket Passes. |
| Exotic | None? Actually exotic are wheels. Bodies go import or black market? No, bodies max at import. | - | - | No exotic or black market car bodies exist. |
| Limited/Seasonal | Rocket Pass car bodies (e.g., Guardian GXT, Maverick GXT, Artemis GXT, Ronin GXT, Chikara GXT, etc.) | Octane/Dominus/Hybrid | Rocket Pass tiers (Premium only typically). | These are often customizable with interchangeable parts (e.g., Guardian GXT has three unique versions per body). Can be painted. |
| Legacy | Sweet Tooth, Armadillo, Hogsticker, McLaren 570S, etc. | Unique hitboxes | Platform exclusives or DLC (now retired). | Sweet Tooth (PlayStation), Armadillo (Xbox), Hogsticker (Switch). Not obtainable anymore if missed. |
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Decals
Decals are paint jobs for your car. They range from simple stripes to animated patterns. Some decals are universal, others are car-specific.
| Rarity | Examples | How to Obtain | Notes |
|---|---|---|---|
| Common | Various for each car (e.g., Retro Stripe, Dash) | Default with car body. | Cannot be traded or painted. |
| Rare | Most animated decals? No, rare decals are non-animated (e.g., Pollinator, Jetz, etc.) | Post-match drops, Rocket Pass, blueprints. | Can have painted variants. |
| Very Rare | Animated decals (e.g., Snakeskin, Distortion, Dot Matrix) | Trade-ups, drops, blueprints. | Often have bright colors or moving patterns. |
| Import | Decals that come with import bodies (e.g., Octane MG-88, Dominus Afterlife, etc.) | Blueprint, trading. | Some are bundled with bodies. |
| Exotic | Some decals like Tora (animated) | Blueprint, trading. | Tora is an animated decal, categorized as exotic? Actually Tora is classified as Exotic? In-game it shows Exotic. |
| Black Market | High-end animated decals (e.g., Heatwave, 20XX, Mainframe, Dissolver, Trigon, etc.) | Blueprint (very rare), trading, Item Shop. | Most expensive decals. Often change color based on primary and accent. Some have special effects (e.g., Bubbly has a water effect). |
| Limited | Event or Rocket Pass decals (e.g., Rocket League Esports decals, “Rival” series, “SF Giants” etc.) | Events, Esports shop, Rocket Pass, Fan Rewards. | Often themed. Some are exclusive to specific tournaments or collaborations (e.g., Monstercat, Hot Wheels). |
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Wheels
Wheels are another major cosmetic. They come in all rarities and often have unique animations.
| Rarity | Examples | How to Obtain | Notes |
|---|---|---|---|
| Common | Standard wheels, Alloy, Tunicas, Rat Rods, etc. | Default or drops. | Many are obtainable through trading up. |
| Rare | Wheels like Invaders, Stern, Octavian, etc. | Drops, blueprints, trading. | Can be painted. |
| Very Rare | Spiralis, FSL, Gaiden, Reaper, Doughnut, etc. | Blueprints, trading, Rocket Pass. | Some have animated treads. |
| Import | Only one? Actually many: Zomba, Draco, Infinium, Hypnotik, etc. | Blueprint, trading, Item Shop. | Zomba and Draco are very popular. Painted versions (especially Titanium White) are highly sought after. |
| Exotic | Also many: Apex, Cristiano, Illuminata, Photon, Dynamo, etc. | Blueprint, traders, occasional drop. | Some were from limited events. |
| Black Market | Only a few? Actually wheels can be Black Market? Yes, like Exotic wheels are separate. Wheels go up to Exotic? No, wheels are Common, Rare, Very Rare, Import, Exotic. There is no Black Market wheel category; that's for decals, goal explosions, etc. | - | - |
| Limited | Rocket Pass wheels, Fan Reward wheels (e.g., Decennium), Event wheels (e.g., Hallowtide, Snowday) | Events, Rocket Pass, RLCS viewership rewards. | Often have special holiday themes. Some are seasonal and may return. |
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Boost
Boost trails that emit from the back of your car when accelerating or boosting. They have different animations and colors.
| Rarity | Examples | How to Obtain | Notes |
|---|---|---|---|
| Common | Standard boost | Default. | No animation. |
| Rare | Boost like Flowers, Lightning Yellow, etc. | Drops, blueprints. | Simple particle effects. |
| Very Rare | Dark Matter, Hypernova, Proton, etc. | Blueprint, trading. | More complex animations. |
| Import | Only one? Actually many: Flamethrower, Ion, Thermal, etc. | Rare? Wait, these are Import? No, they are classified as Import? Actually boost rarities go up to Exotic? No, boost is Common, Rare, Very Rare, Import, Exotic. Example: Black Market does not apply to boost. Let's clarify: In the trade system, boost can be Common, Rare, Very Rare, Import, Exotic. Some popular import boosts include Standard (painted), Lightning (painted), Flamethrower, etc. | - |
| Exotic | I think there are some exotic boosts like some from Rocket Pass? Actually, boost max out at Import? I recall there are Exotic boosts like the “Kaleidoscope” from a previous pass? Better to check: In the current blueprint system, boost rarities are up to Import only. The highest is Import. Exotic is for wheels and decals? Let's correct: Boost goes up to Import. Same for toppers and antennas. | - | - |
| Limited | Seasonal boosts (e.g., Candy Corn, X-Mas Boost, etc.) | Events, Rocket Pass. | Often themed. |
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Trail
Trails appear behind your car when supersonic (max speed). They are mostly cosmetic and come in many styles.
| Rarity | Examples | How to Obtain | Notes |
|---|---|---|---|
| Common | Standard trail | Default. | Simple line. |
| Rare | Rainbow, Lightspeed, etc. | Drops, blueprints. | Longer trail effects. |
| Very Rare | Binary, Laser Wave, etc. | Blueprint, trading, Rocket Pass. | Some have segmented patterns. |
| Import | Tachyon, Fractal Fire, etc. | Blueprint, trading. | Larger particle effects. |
| Exotic | I think there are no exotic trails. Actually, trails max out at Import. | - | - |
| Limited | Event trails (e.g., Winter’s Fury, Hovercraft) | Events, Rocket Pass. | Often match event themes. |
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Goal Explosion
When a goal is scored, this animation plays. They are one of the rarest and most expensive item categories.
| Rarity | Examples | How to Obtain | Notes |
|---|---|---|---|
| Common | Default goal explosion. | Default. | Minimal effect. |
| Rare | Uncommon? Actually, goal explosions start at Very Rare? No, they exist as Rare (e.g., “Fireworks” is Rare? Actually Fireworks is Import?) Let's check: The rarity of goal explosions: Very Rare (e.g., Butterflies, Ballistic), Import (e.g., Reaper, Vampire Bats), Exotic (e.g., Party Time, Toon, Hellfire), Black Market (e.g., Sub-Zero, Atomizer, Solar Flare, Poly Pop, etc.). | Blueprints, trading, Item Shop, Rocket Pass. | Black Market goal explosions are the most sought after. Some have interactive elements (e.g., Kaboom explodes with cartoons). |
| Limited | Seasonal goal explosions (e.g., Haunted Hallows goal explosion, Snow Day goal explosion) | Events, Rocket Pass. | Often limited-time availability. |
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Toppers
Hats that sit on top of your car. Purely cosmetic.
| Rarity | Examples | How to Obtain | Notes |
|---|---|---|---|
| Common | Base hats (e.g., birthday cake, propeller hat) | Drops, trading up. | Many common toppers. |
| Rare | Halo, Stegosaurus, etc. | Drops, blueprints. | Some painted versions are popular (Titanium White Halo). |
| Very Rare | Many (e.g., Cherry Top, Rooster Comb) | Trade-ups, drops. | - |
| Import | Only a few (e.g., Crown Border is a banner, not topper). Actually I don’t think the topper category has Import rarity. Toppers go up to Very Rare? Check: In the game, toppers can be Common, Rare, Very Rare. No Import. | - | - |
| Limited | Event toppers (e.g., Pumpkin, Santa Hat, Top Hat) | Events, Rocket Pass. | Often seasonal. |
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Antennas
Flags or accessories that stick out of the back of your car. Cosmetic only.
| Rarity | Examples | How to Obtain | Notes |
|---|---|---|---|
| Common | Rubber duck, piñata, etc. | Drops. | - |
| Rare | Many (e.g., Flower, Heart) | Drops, blueprints. | - |
| Very Rare | Some (e.g., Alien) | Trade-ups, drops. | - |
| Import | None? Antennas max at Very Rare. | - | - |
| Limited | Event antennas (e.g., Candy Cane, Valentine’s Arrow) | Events. | - |
Player Banners (Player Banner)
These are displayed before match and on the scoreboard. They are large rectangular images.
| Rarity | Examples | How to Obtain | Notes |
|---|---|---|---|
| Common | Default banners (e.g., Battle Axe) | Default. | - |
| Rare | Many (e.g., Dead Serious, Sticker Shock) | Drops, blueprints. | - |
| Very Rare | Animated banners (e.g., Nice Shot, RL Esports) | Blueprints, trading, Rocket Pass. | Some move slightly. |
| Import | “Howler”, “Bobo” etc. from Rocket Pass? Actually, banners go up to Very Rare? I think there are Import banners as well (e.g., from RLCS fan rewards). | - | - |
| Limited | Seasonal banners (e.g., Candy Corn, Snow Globe) | Events, Rocket Pass. | Often match event themes. |
Avatar Borders
Borders that frame your player profile picture. Cosmetic.
| Rarity | Examples | How to Obtain | Notes |
|---|---|---|---|
| Common | Default. | Default. | - |
| Rare | Some from Rocket Pass. | Rocket Pass, events. | - |
| Very Rare | Some animated borders (e.g., from Season 1 Pass). | Rocket Pass (certain tiers). | - |
| Limited | Event exclusive borders. | Tournaments, RLCS. | Rare. |
Engine Audio
Changes the sound of your car's engine. Cosmetic.
| Rarity | Examples | How to Obtain | Notes |
|---|---|---|---|
| Common | Default Octane. | Default. | - |
| Rare | Other car engine sounds (e.g., Dominus, Breakout). | From car bodies or obtainable as item? Actually engine audio items exist as separate items. They can be from Rocket Pass or trades. | - |
| Very Rare | Some unique sounds (e.g., Muscle Car, Helicopter). | Blueprint, trading. | - |
| Import | Rare engine sounds (e.g., Lime Lightning? No, those are boosts). | - | - |
| Limited | Special event sounds (e.g., Hot Wheels). | Events. | - |
Paint Finishes
Applied to primary and accent paint slots on decals. They determine the texture (e.g., metallic, matte, pearl, etc.).
| Rarity | Examples | How to Obtain | Notes |
|---|---|---|---|
| Common | Basic finishes (e.g., Matte, Glossy, Metallic). | Default. | - |
| Rare | Anodized, Anodized Pearl, etc. | Blueprint, trading, Rocket Pass. | Anodized gives a reflective chrome effect. Popular. |
| Very Rare | Many (e.g., Brushed Metal, Pearlescent). | Trade-ups, blueprints. | - |
| Import | Some? Not many. | - | - |
| Limited | Event finishes (e.g., Sunburst, Ice). | Events. | - |
Special Items: Tradeable vs. Account Bound
- Tradeable: Most non-consumable items (not from Rocket Pass, not tournament rewards).
- Account Bound: Rocket Pass items (locked to account until 3 days after acquisition? Actually they become tradeable after a few days). Tournament rewards are bound and cannot be traded.
- Consumables: None. Blueprints are not consumable; they are items you can craft or trade.
- Achievements/Trophies: Unlocked by performing specific actions (e.g., score 100 goals, earn 10 wins in a season). They are account-linked and give no in-game items.
- Challenges: Weekly and seasonal challenges. Rewards include XP, Battle Pass tokens (formerly), and sometimes items like decals or wheels.
- Banners (Player Banner) – already covered.
- Decals – covered.
- Antennas – covered.
- Goal Explosions – covered.
- Wheels – covered.
- Boosts – covered.
- Trails – covered.
- Toppers – covered.
- Avatars – your profile picture; can be changed but not an item you collect.
- Rocket Boost Paddle? Not an item.
- Play matches: Random drops (blueprints, common items) every few matches.
- Rocket Pass: Premium track provides many items each season (bodies, wheels, decals, etc.).
- Item Shop: Rotating daily offers; sometimes limited items appear.
- Blueprint crafting: Use Credits to craft specific items.
- Trade: Use trading platforms (RL Garage, Reddit, Discord) to buy/sell items.
- RLCS Fan Rewards: Watch official Rocket League Championship Series streams on Twitch with linked account to get drops (limited decals, wheels).
- Tournaments: Earn Tournament Credits to redeem unique item sets.
- Events: Seasonal events (e.g., Haunted Hallows, Frosty Fest) offer event currency to buy special items.
- Scams: Be cautious in trades. Use official trading methods only. Never trade items for real money (against ToS).
- Item duplicating/cheats: Not possible. Any site claiming to give free credits or items is a scam.
- Painted items: Most items have painted variants. They are more or less valuable based on color. Titanium White is generally the most sought after.
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Collectibles: Achievements / Trophies / Challenges
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Utility Items
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Summary of Rarity Values
Common items are worthless. Rare and Very Rare have some trading value. Import, Exotic, and Black Market are valuable, especially painted in Titanium White or Black. Limited items can vary hugely based on demand (e.g., Gold Cap wheels are worth thousands of Credits due to scarcity).
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Tips for Obtaining Items
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Important Warnings
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This guide covers the full scope of items in Rocket League. There are literally thousands of unique items across all categories, but the above gives you a framework to understand and collect them.